Monday, 13 July 2020

Kahoot-Learning Game

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Tamaki College encourages teachers and students to use technology in the classroom, but finding ways to integrate technology into class plans seamlessly can be difficult. Aside from Google Drive and online learning management systems, Kahoot! is the latest addition to many classrooms and it’s here to make learning fun. Here are some ways for teachers to effectively use Kahoot! In the classroom to facilitate learning.

What is “Kahoot!”?

Kahoot! is a game-based learning and trivia platform. What makes Kahoot! So great is that it has uses beyond the classroom; it can be used in offices and social settings, making it a hit for all ages. Kahoot! Can be used from any device (through the website or the app), making learning fun and inclusive in all contexts for all ages. Teachers can create multiple-choice games related to class content that students can play as a class by entering the game code on their app or device. Kahoot! Offers a multitude of other forms of games related to class content that can make learning fun.

Active Learning with Kahoot! – Instruction @ UH

Uses for “Kahoot!” in the Classroom

Instead of using a worksheet at the end of a lesson for assessment, consider using Kahoot! It’s a fun and effective way to measure which concepts your students understand fully — and which might need reinforcement if you’re looking to end class on an exciting note, Kahoot! Is a great way to have fun while also utilizing class concepts and looking for a way to energize your students? Use Kahoot! As a bellringer or class starter to get students engaged at the beginning of class.

"Gather, analyse and use appropriate assessment information, identifying progress and needs of learners to design clear next steps in learning and to identify additional supports or adaptations that may be required".


Kahoot! | Learning games | Make learning awesome!

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